“For a project called “Lincoln 3D Scans,” artist Oliver Laric worked with the Collection Museum and Usher Gallery in Lincoln, UK, to make some of their pieces available in just that way. Laric sorted through their archives and chose dozens of objects to scan, from busts of Beethoven, Dante, and Einstein to pieces of furniture to a human pelvis bone. He then created 3D models of the objects, which he collected and published online. Each of the 52 pieces on Laric’s site — which is currently being highlighted as a “First Look” online exhibition by the New Museum — is presented in the form of a rotating GIF, stripped of color and looking like a kind of digital styrofoam version of itself. Underneath the GIFs are some basic identifying details and a button to download the scan as an STL file. Using that file, you can print the object yourself.”
[read more here]
“ARTOMAT is a system for the automated production of art. Select an object, apply certain methods to it, combine it with another object, place it in an appropriate space, and your unique work is ready!
In our era, there are evermore products, both material and virtual, that are created entirely or to a large extent through automated processes. Art is the last bastion where one-off, unique products are made. What’s more, they are linked to the myth of the individual “internal world of the artist.” Nevertheless, if we closely observe the processes that have been underway in art in recent decades, we can see that behind the apparent variety in the works that are appearing lies a fairly limited selection of algorithms employed in their creation:
— taking something small and powerfully magnifying it;
— taking a single object and multiplying it;
— taking a large object and turning it upside down;
— building a recognizable object from “inappropriate,” paradoxical materials, or covering it in a strange pattern or colour;
— taking two or more objects from different, unconnected contexts and combining them;
— recombination — deconstruction with subsequent “inappropriate” assembly.
The ARTOMAT works by employing algorithms akin to those given above and generating art in an automated or semiautomated mode. The viewer becomes a user-artist, creating genuine works of art to suit his or her own taste. Hooked
up to a 2D or 3D printer, the ARTOMAT allows material objects to be created — pictures and sculptures. Thus, the entire production cycle for the creation of the work is automated, from conception to realization.”
“The title derives from a social network induced anxiety condition. One brought on by trying to keep up with a rapidly moving world. A fear of constantly being one-step behind, in the wrong place, and missing out on the most exciting events. The Fear Of Missing Out proposes that it is possible to be one step ahead of the art world by using well-crafted algorithms and computational logic.
The works in the show are the result of a computer algorithm written by Lund. By analysing and categorizing a wide range of artworks, by the most successful contemporary artists, a set of instructions were generated explaining, step by step, how to make the most successful works of art. The artist then simply made the work following the instructions. In The Fear of Missing Out, important categories from the art world such as authenticity, artistry, talent, and creativity are questioned. The title also refers to the urge to be a part of a transparent information society made up of an overarching digital network.”
Digital collages made from northern and early renaissance paintings by Scorpion Dagger…
“Portrait of the Artist as a Catalyst in a Capitalist Society,” by Dick Preston, chart by Elfi.
The East Village Other, Vol. 3, No. 18 (April 5-11, 1969)
“There is an aesthetic crisis in writing, which is this: how do we write emotionally of scenes involving computers? How do we make concrete, or at least reconstructable in the minds of our readers, the terrible, true passions that cross telephony lines? Right now my field must tackle describing a world where falling in love, going to war and filling out tax forms looks the same; it looks like typing.”
“The conversation surrounding the presentation and archival of new media art has often revolved around the issues facing curators and historians as they struggle to bring older works to newer formats; in Annals of Time Lost, Jon Rafman reframes this responsibility into an opportunity: A COPEX LD75D microfiche reader displays Rafman’s New Age Demanded, a series of busts rendered from 3D models; while a nearby plinth houses a 3D print of a bust from the same series. The conditions of archival anxiety—which has been, on some level, wrongly understood as a passing phase to a future in which Google Glass sees all—become palpable as Rafman reexamines the scale and physicality of archives.”
Annals of Time Lost
“Media Burn integrates performance, spectacle and media critique, as Ant Farm stages an explosive collusion of two of America’s most potent cultural symbols: the automobile and television. On July 4, 1975, at San Francisco’s Cow Palace, Ant Farm presented what they termed the “ultimate media event.” In this alternative Bicentennial celebration, a “Phantom Dream Car”—a reconstructed 1959 El Dorado Cadillac convertible—was driven through a wall of burning TV sets.”
more documentation here
Generated works of art by Casey Richardson…
Free roam above the myst, an installation by Jonathan Zawada (Prism, Los Angeles, 8 September – 6 October, 2012)…
Benjameme is a project by Lauren Kaelin: “an excuse to paint the internet; inspired by Walter Benjamin and the Ikea Monkey“.
“Anti-art is art because it has entered into a dialectical dialogue with art, re-exposing contradictions that art has tried to conceal. To think that anti-art raises everything to the level of art is quite wrong. Anti-art exists only within the boundaries of art. Outside these boundaries it exists not as anti-art but as madness, bottle-racks and urinals”
(SMILE Magazine, 1985; quoted by Florian Cramer, in Anti-Media, 2013)
“In a story that plays out entirely on a teenager’s computer screen, Noah follows its eponymous protagonist as his relationship takes a rapid turn for the worse in this fascinating study of behaviour (and romance) in the digital age.”