Reynold Reynolds, A Review of our changing visions of the Future as shown in over 50 Films, USA 1996, 16 minutes
Something is wrong on the internet
The increasing weirdness of kids targeted content on Youtube is something I began to notice last year, after the birth of my first daughter. James Bridle went down the rabbit hole of this genre, and found very frightening stuff:
“This is being done by people and by things and by a combination of things and people. Responsibility for its outcomes is impossible to assign but the damage is very, very real indeed”.
Goodbye Uncanny Valley
“It’s 2017 and computer graphics have conquered the Uncanny Valley, that strange place where things are almost real… but not quite. After decades of innovation, we’re at the point where we can conjure just about anything with software. The battle for photoreal CGI has been won, so the question is… what happens now?”
Written and animated by Alan Warburton with the support of Tom Pounder and Wieden + Kennedy. Music by Cool 3D World.
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Creative duo Scott Kelly and Ben Polkinghorne have brought omnipresent internet suggestions to real settings with their latest project, ‘signs of the times’.
Smell of Data
Project from Leanne Wijnsma is a device which will emit an odor when it detects an invasion of data privacy, inspired by how historically scent has been important to detect danger and survival.
Instagif, a camera that prints a GIF instantly
A maker named Abhishek Singh has created an instant camera that outputs a little box that contains a Raspberry Pi connected to a PiTFT screen.
Zoetrope Fidget Spinner
“It’s already spinning, why not add an animation? Now you can be distracted by a cat video while you get out that nervous energy. It’s a simple design: two wheels, two bearings, two caps for your thumb and forefinger, and a drum with slits in it press-fit together.”
Travelling without moving
Jacqui Kenny lives with agoraphobia, an anxiety condition that causes individuals to avoid venturing into crowded or remote places, for fear of having a panic attack and being unable to escape or find help. For some, at its worst, this can mean a fear of leaving home. To counter this, Kenny roams the globe via Google Street View, and virtually combs streets and landscapes to snap screenshots for her photography series “Agoraphobic Traveller.”
[via]
Cindy Sherman on Instagram, or how to use Facetune properly
Emo-landscape
Image by Andreas Johansson Design
Obsolete Presence
New piece by Aram Bartholl for the group show “Odyssey” at Möhnesee.
‘Obsolete Presence’, Arrr…
Dimensions: 200 x 240 cm; Medium: 4C print on forex, wood, mirror, 2017
Creatism
Lilie
Wilhelm Weimar, Lilie, Museum fur Kunst und Gewerbe Hamburg
Wanderer over the sea of fog
Jordan Tate + Rick Silva, wanderer_over_the_sea_of_fog.mp3
Art Work
Robert Barry, Art Work (from the “Information” exhibition catalogue, MoMA, New York, 1970)
The difference between art and entertainment
Gene Youngblood, Expanded Cinema, 1970
Green screen babushka
The Internet of Sh**t
In a world where everything from your lightbulb to your water bottle can be connected to the internet, eventually, enough is enough.
´(via)
Reflecting
Mirrors should reflect a little before throwing back images.
– Jean Cocteau
DeathOS
DeathOS, a solo exhibition by Zack Dougherty at Ditch Projects in Springfield (OR)
Real or Fake?
Powerful machine-learning techniques (see “The Dark Secret at the Heart of AI”) are making it increasingly easy to manipulate or generate realistic video and audio, and to impersonate anyone you want with amazing accuracy.
[via Technology Review]
New Surrealism
Amazing paintings by Paco Pomet…
Live Fashion Meme
This is the last Chanel runway at the Grand Palais in Paris. Models are dressed like stormtroopers and walk through the corridors of a data centre. Cultural remix is reaching vertiginous heights. This is a new genre: this is a live fashion meme.
Virtual Intelligence Mask
Vito Acconci, Virtual Intelligence Mask, 1993
“A conventional fencing mask is used as a support-structure-for electronics; the electronics are used as contact with the world outside.
On the front of the mask are three televisions: one larger television facing out, and two miniature televisions facing in. The miniature televisions, facing in, cover the eyes of the person wearing the mask; from an outsider’s point of view, the person inside the mask is blindfolded by the two televisions. At one side of the mask is a small portable radio, positioned at the ear of the person wearing the mask; the radio’s speaker is directed out.
On top of the mask are two surveillance cameras, one on top of the other, one directed toward the front and one directed toward the rear. The cameras mechanically rotate, side to side.
The person wearing the mask sees his/her environment on the two television screens in front of his/her eyes: one—screen shows what’s going on in front of the person, the other shows what’s going on behind.
In the meantime, the larger television, and the radio, are available for use by passers-by: a passer-by can switch TV channels, a passer-by can change from one radio station to another. A passer-by can, literally, ‹dial› the person wearing the mask; a passer-by can, literally, ‹turn the person on.›”
Art vs. Reality
A pilot study from a group of Dutch scientists implies that being told that an image is an artwork automatically changes our response, both on a neural and behavioural level.