Karaoke Torii

Karaoke Torii (2017), by Benoit Maubrey

300 recycled loudspeakers, Bluetooth receivers, microphone, line in, 1 amplifier. A 4-channel speaker system allows the public to express themselves directly via a microphone, a line in or their smart phones and wireless technology.

Commissioned by Kamiyama Artist Residency Program (KAIR) , Japan
12′ x 15′ x 2′ – Also commissioned by the Kobe Biennale 2015

Life on the CAPS

Life on the CAPS is a film trilogy by artist Meriem Bennani. It is set on a fictional island where American troopers have exiled immigrants who attempted to enter America via teleportation. In the world of the CAPS, teleportation has replaced air travel, and displaced populations utilize this portal to cross oceans and borders. Layering live action footage and computer-generated animation, Bennani intuitively adapts editing techniques that evoke documentary film, science-fiction, phone footage, music videos, and reality TV.

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A Supercut of Supercuts

A video essay by Max Tohline.

“Three years in the making, this feature-length pop-academic investigation of the SUPERCUT asks where supercuts came from, how they hold our attention, and why they became so popular when they did. Tracing back the genetic lines of experimental film, fan remix, documentary, news, and more, this video essay uncovers the roots of the supercut well before YouTube: back in the 1920s and beyond. These multiple interlocking genealogies reveal that the supercut isn’t just a new form of compilation editing; rather, it’s a new way of thinking expressed by a mode of editing. In fact, the supercut is only a small part of a much larger story about a culture that traded one paradigm of knowledge and power, that of the archive, for a new one: the database.”

Suicide Solution

While I was researching for a lesson, I bumped into this classic work of game art by Brody Condon. I remember seeing it at the time, but then forgot about it. Suicide Solution (2004)  is a compilation of suicide scenes from various first and third-person video games.

The computer is like a playground of the absurd

The computer became more like a playground of the absurd. I wanted to play and have a sense of fun. This offered me the possibility of accident to discover the art. It’s still my best prospect of creating something that has the feeling and aura of humanity.”

Charles Csuri, pioneer of computer art and computer graphics, has passed away at age 99.

Sid Meier doesn’t like in-game monetization

Speaking to the BBC on the 30th anniversary of its release, the brains behind Civilisation is warning the games industry to remember why people play in the first place.

“The real challenge and the real opportunity is keeping our focus on gameplay,” says American developer Sid Meier. “That is what is unique, special and appealing about games as a form of entertainment. When we forget that, and decide it’s monetisation or other things that are not gameplay-focused, when we start to forget about making great games and start thinking about games as a vehicle or an opportunity for something else, that’s when we stray a little bit further from the path.”

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The Weird and Wonderful World of AI Art

This article contains an interesting timeline of recent AI art applications, from 2015 to 2022:

“The AI art we had before 2021 was intriguing, but tended to be abstract, esoteric, and just not that relatable to a human. The AI art we have now is fully controllable, and can be about whatever you want it to be. What changed? Well, there’s something to be said for the new wave of publicity and interest, which certainly accelerated the pace of our art-generation techniques. But the main development is the rise of multimodal learning.”

Another good read on the same topic is Clip Art and the New Aesthetics of AI by Luba Elliott, which also mentions this amazing work by Memo Atken.

AI-Generated Andy Warhol

“Continuing a trend that has been controversial among filmmakers, a new Andy Warhol documentary series, coming to Netflix next month, will resurrect the Pop artist using artificial intelligence. In the show, Warhol can be heard reading from his diaries. That voice, however, is not the artist’s own but rather the product of AI made to sound like him.”

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The age of shitpost diplomacy

“We came of age on Twitter, Tumblr, and 4chan, and still see the world through their frames. We find it harder and harder to distinguish the actual from the image; we struggle to disentangle perception management from problem management. This is what it looks like when the terminally online ascend to positions of real responsibility. Welcome to the age of shitpost diplomacy.”

THOUGHTS ON SHITPOST DIPLOMACY

A Rain of Missiles

On February 24th, a report on the Italian television channel Rai2 showed “a rain of missiles” coming down on Ukraine. The video was actually a clip from the video game ‘War Thunder’.

Rarely has reality needed so much to be imagined” – Chris Marker

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Web3 Is A Mid-Life Crisis

“In many ways, Kickstarter’s weird crypto project — and the blockchain aspirations other aging web 2.0 companies are pushing on us right now — are kind of like watching a middle-aged man buy a boat. He doesn’t need to buy a boat. His life will be significantly more complicated, and likely worse, after he buys the boat. But he has somehow convinced himself that he needs to buy this boat because he has done the math and released he is going to die soon and he thinks the boat will fix this. Even though there are plenty of other easy and normal things he could do to feel better about this, he’s going to buy the boat. And we’re all going to have to watch and feel awkward about it.”

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Domestic Tension

For Domestic Tension (2007), a networked durational performance, Iraqi artist Wafaa Bilal confined himself to a gallery space. He broadcasted over the internet 24/7, inviting viewers to watch and chat with him at all hours. The audience was also given the option of shooting Bilal with a robotically controlled paintball gun.