Augmented Photography

Augmented Photography is a project by Varvara Guljajeva:

“When it is spoken about interactive or augmented photography then immediately one has in mind the representation of photos in digital format (on computer or phone screen, projection, etc) that are manipulated through software or any other code. Yes, the interactive pictures can react on our touch, voice, weather, or whatever. But those interactive photos are still just pixels.

My artwork – Augmented Photography – is not about pixels. It is about re-thinking printed photography. Current artwork is more than a framed picture – it has its behavior and it is able to react on observers.

I am adding liveliness to a doll on the picture through eye movements. If none is looking at the picture the doll’s eyes are closed. Only time-to-time, she is waking up and asking for attention. When the photograph is approached, the doll on the picture opens her eyes and starts to blink to a viewer or just stare on him/her for a while. Hence, the artwork has different behaviors that could be explored by observing the picture for a while.”

Postcards from Google Earth

Bridges 01

Postcards from Google Earth, by Clement Valla:

‘The images are screenshots from Google Earth with basic color adjustments and cropping. I am collecting these new typologies as a means of conservation – as Google Earth improves its 3D models, its terrain, and its satellite imagery, these strange, surrealist depictions of our built environment and its relation to the natural landscape will disappear in favor of better illusionistic imagery. However, I think these strange mappings of the 2-dimensional and the 3-dimensional provide us with fabulous forms that are purely the result of algorithmic processes and not of human aesthetic decision making. They are artifacts worth preserving.’

 

Chrono-Cubism

The work of Brazilian photographer Diego Kuffer:

“Photography only lets you capture instants (even long exposures are only blurred instants). So, I hacked the idea of photography, mixing together many photos of the same scene into a single one, slicing and dicing the images and putting them back together, chronologically. I call the grammar behind it ‘chrono cubism.'”

[via boing boing]

Camera Obscura on Manhattan

“Most of Abelardo Morell’s photographs are digital, but a lot of his gear is, conceptually, a millennium old. Morell is among the few contemporary masters of the camera obscura, the ancient method of projecting an image on a wall (deployed by Renaissance masters, like Leonardo da Vinci, and possibly used as a painting aid). All it is, really, is a room with a tiny hole in the wall or roof that acts as a lens.”

[read more on nymag]

Off

Off is a photo series by Johan Rosenmunthe:

“In ’Off’ the persons are only visible through a digital representation, while the surroundings are as analog as possible. These pixelated persons are isolated from the rest of the world and often find themselves in foggy, strange milieus.”


Long exposure photographs of videogames

Long exposure photographs of videogames by Rosemarie Fiore:

“These photographs are long exposures taken while playing video war games of the 80’s created by Atari, Centuri and Taito. The photographs were shot from video game screens while I played the games. By recording each second of an entire game on one frame of film, I captured complex patterns not normally seen by the eye.”

[via kottke]