“The main thing about the game is to look around and listen to the sounds. It’s not about winning or losing. One could say it’s like an art gallery where you walk around and feel the atmosphere. The game has no monsters chasing you or jumping suddenly towards you. There are very few things to solve, practically a few mazes. Sometimes the game can challenge your navigation skills. But mostly you’re just exploring.”
Posts Tagged → videogames
Hardly Working
“NPCs are digital Sisyphus machines that have no perspective of breaking out of their activity loops. In the moments when the algorithm shows inconsistencies, the NPCs break out of the logic of total normality, and appear touchingly human.”
A short film by Total Refusal (full version on NYT)
If you die in the game, you die in real life
Palmer Luckey, the man who created the Oculus rift, made a VR Headset that kills the user If they die in the game.
“The idea of tying your real life to your virtual avatar has always fascinated me – you instantly raise the stakes to the maximum level and force people to fundamentally rethink how they interact with the virtual world and the players inside it. Pumped up graphics might make a game look more real, but only the threat of serious consequences can make a game feel real to you and every other person in the game. This is an area of videogame mechanics that has never been explored, despite the long history of real-world sports revolving around similar stakes.”
[via]
How to Disappear
Everybody’s streaming, even when no one is watching
“Nobody.live presents random Twitch streams with nobody watching — until you are”.
It’s Rain in Games
Thirty minutes of rain from thirty games. Headphones recommended.
GayBlade
GayBlade is one of the first commercially-sold LGTBQ-themed video games, a role-playing romp for Windows and Macintosh occasionally referred to as “Dungeons and Drag Queens”. Once thought to have been lost, the game’s software was recently discovered and preserved – and is now available in the Internet Archive.
Man walks around like he’s in a video game
“In this video, @KaoruGans0 walks around Shibuya like a character from a video game: stilted and repetetive pacing; sliding oddly along walls; and interacting robotically with landmarks, conspiciously obvious items and other people.”
渋谷でゲームあるある再現してみた pic.twitter.com/dk5KH6kUgM
— がんそ【駒沢アイソレーション】 (@KaoruGans0) August 5, 2020
[via]
Using Red Dead Redemption 2 to hold conference calls
“Zoom sucks, we started having editorial meetings in Red Dead Redemption instead. It’s nice to sit at the campfire and discuss projects, with the wolves howling out in the night”.
Sometimes to Deal With the Difficulty of Being Alive I Need to Believe There is a Possibility that Life Isn’t Real
Sometimes to Deal With the Difficulty of Being Alive I Need to Believe There is a Possibility that Life Isn’t Real
Simulation/Game by Jeremy Couillard coming to Steam and itch.io in May 2019
Literal Atari Game Covers
Literal Atari Game Covers, a project by Mightygodking…
Codes of Honor
Jon Rafman’s http://codesofhonor.com
Arty video games
The most indipendent game in the world
(Via Superlevel)
Long exposure photographs of videogames
Long exposure photographs of videogames by Rosemarie Fiore:
“These photographs are long exposures taken while playing video war games of the 80’s created by Atari, Centuri and Taito. The photographs were shot from video game screens while I played the games. By recording each second of an entire game on one frame of film, I captured complex patterns not normally seen by the eye.”
[via kottke]