The Grannies

The Grannies is a documentary short film created with/in Red Dead Redemption 2. A group of players — Marigold Bartlett, Andrew Brophy, Ian MacLarty, Kalonica Quigley & friends aka The Grannies — venture beyond the boundaries of the video game. Peeking behind the curtain of the game’s virtual world they discover a captivating and ethereal space that reveals the humanity and materiality of digital creations. Directed by Marie Foulston and edited by Luke Neher, the film was produced by Marie Foulston and Nick Murray.

[related reading: Ursula K. Le Guin, The Space Crone, 1976]

Pools

“The main thing about the game is to look around and listen to the sounds. It’s not about winning or losing. One could say it’s like an art gallery where you walk around and feel the atmosphere. The game has no monsters chasing you or jumping suddenly towards you. There are very few things to solve, practically a few mazes. Sometimes the game can challenge your navigation skills. But mostly you’re just exploring.”

Hardly Working

“NPCs are digital Sisyphus machines that have no perspective of breaking out of their activity loops. In the moments when the algorithm shows inconsistencies, the NPCs break out of the logic of total normality, and appear touchingly human.”

A short film by Total Refusal (full version on NYT)

If you die in the game, you die in real life

Palmer Luckey, the man who created the Oculus rift, made a VR Headset that kills the user If they die in the game.

The idea of tying your real life to your virtual avatar has always fascinated me – you instantly raise the stakes to the maximum level and force people to fundamentally rethink how they interact with the virtual world and the players inside it.  Pumped up graphics might make a game look more real, but only the threat of serious consequences can make a game feel real to you and every other person in the game.  This is an area of videogame mechanics that has never been explored, despite the long history of real-world sports revolving around similar stakes.”

[via]

How to Disappear

“How to Disappear is an anti-war movie in the true sense of the word, searching for possibilities for peace in the most unlikely place of an online war game. It’s a tribute to disobedience and desertion – in both digital and physical-real warfare.”

GayBlade

GayBlade is one of the first commercially-sold LGTBQ-themed video games, a role-playing romp for Windows and Macintosh occasionally referred to as “Dungeons and Drag Queens”. Once thought to have been lost, the game’s software was recently discovered and preserved – and is now available in the Internet Archive.

Long exposure photographs of videogames

Long exposure photographs of videogames by Rosemarie Fiore:

“These photographs are long exposures taken while playing video war games of the 80’s created by Atari, Centuri and Taito. The photographs were shot from video game screens while I played the games. By recording each second of an entire game on one frame of film, I captured complex patterns not normally seen by the eye.”

[via kottke]