The Library of Babel in VRChat

A programmer named Mahu recreated the layout of the Library of Babel, as described by Jorge Luis Borges as an infinite home for every possible book, in the virtual reality platform VRChat.

“The Library does things that are only possible in virtual reality,” explains Mahu. “It contradicts the laws of euclidean coordinate systems, allowing you to seamlessly traverse what I call fractal space. So in a way my take on the library is perhaps more infinite than Borges’ had imagined.”

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If you die in the game, you die in real life

Palmer Luckey, the man who created the Oculus rift, made a VR Headset that kills the user If they die in the game.

The idea of tying your real life to your virtual avatar has always fascinated me – you instantly raise the stakes to the maximum level and force people to fundamentally rethink how they interact with the virtual world and the players inside it.  Pumped up graphics might make a game look more real, but only the threat of serious consequences can make a game feel real to you and every other person in the game.  This is an area of videogame mechanics that has never been explored, despite the long history of real-world sports revolving around similar stakes.”

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VR and psychedelics

According to this research, in David Glowacki‘s VR experience, Isness-D “participants can partake in an experience called energetic coalescence: they gather in the same spot in the virtual-reality landscape to overlap their diffuse bodies, making it impossible to tell where each person begins and ends. The resulting sense of deep connectedness and ego attenuation mirrors feelings commonly brought about by a psychedelic experience.”
The study, involving 75 subjects, showed that Isness-D offers an experience near indistinguishable from 20 milligrams of psilocybin or 200 micrograms of LSD.

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We Met in Virtual Reality

We Met in Virtual Reality is an enchanting portrait of social Virtual Reality (VR) app VRChat, composed of intimate and hilarious moments inside global VR communities. The film presents an emotive impression on this new virtual landscape through a poetic collage of stories, exploring how VR is affecting the way we socialise, love and express ourselves; told authentically by the users of VRChat through a warm heartfelt lens.”

Can’t wait to see this.

The Metaverse Won’t Involve Mark Zuckerberg

“Zuckerberg will still be working on his smart home screens, Habbo Hotel rip-off Zoom calls, and budget Apple Watches, while young people are busy actually building a new internet, haphazardly, out of protocols that are free, easy-to-use, and the most convenient — Bluetooth, WiFi, video calls, free messaging clients, open source maps, QR codes, and the blockchain. And we will interact with this new metaverse on devices that we already own for a while. Then, slowly, new features will be added to help us interface with it better. Wireless bluetooth earbuds, smart watches, and phones will become more seamlessly integrated. They’ll have longer batteries, faster charging, brighter screens, better cameras, more wellness tools, and maybe eventually small projectors. We will create new user behaviors that companies will have to adapt to and then facilitate.

And there is no version of that where Facebook, or Meta, will be a key player. It is simply too big for them to dominate and, more importantly, it is already happening on Twitch, on Discord, and on TikTok. Zuckerberg is right. The metaverse is here, but it is has already left Facebook behind”.

Preserving Worlds

Preserving Worlds is a documentary travelogue through aging but beloved virtual worlds. Virtual worlds are delicate things, and they can vanish with hardly a trace. Under Capitalism, preservation is often the last priority. “