The increasing weirdness of kids targeted content on Youtube is something I began to notice last year, after the birth of my first daughter. James Bridle went down the rabbit hole of this genre, and found very frightening stuff:
“This is being done by people and by things and by a combination of things and people. Responsibility for its outcomes is impossible to assign but the damage is very, very real indeed”.
“It’s 2017 and computer graphics have conquered the Uncanny Valley, that strange place where things are almost real… but not quite. After decades of innovation, we’re at the point where we can conjure just about anything with software. The battle for photoreal CGI has been won, so the question is… what happens now?”
Written and animated by Alan Warburton with the support of Tom Pounder and Wieden + Kennedy. Music by Cool 3D World.
“It’s already spinning, why not add an animation? Now you can be distracted by a cat video while you get out that nervous energy. It’s a simple design: two wheels, two bearings, two caps for your thumb and forefinger, and a drum with slits in it press-fit together.”
Jacqui Kenny lives with agoraphobia, an anxiety condition that causes individuals to avoid venturing into crowded or remote places, for fear of having a panic attack and being unable to escape or find help. For some, at its worst, this can mean a fear of leaving home. To counter this, Kenny roams the globe via Google Street View, and virtually combs streets and landscapes to snap screenshots for her photography series “Agoraphobic Traveller.”
Powerful machine-learning techniques (see “The Dark Secret at the Heart of AI”) are making it increasingly easy to manipulate or generate realistic video and audio, and to impersonate anyone you want with amazing accuracy.
This is the last Chanel runway at the Grand Palais in Paris. Models are dressed like stormtroopers and walk through the corridors of a data centre. Cultural remix is reaching vertiginous heights. This is a new genre: this is a live fashion meme.
“A conventional fencing mask is used as a support-structure-for electronics; the electronics are used as contact with the world outside. On the front of the mask are three televisions: one larger television facing out, and two miniature televisions facing in. The miniature televisions, facing in, cover the eyes of the person wearing the mask; from an outsider’s point of view, the person inside the mask is blindfolded by the two televisions. At one side of the mask is a small portable radio, positioned at the ear of the person wearing the mask; the radio’s speaker is directed out. On top of the mask are two surveillance cameras, one on top of the other, one directed toward the front and one directed toward the rear. The cameras mechanically rotate, side to side. The person wearing the mask sees his/her environment on the two television screens in front of his/her eyes: one—screen shows what’s going on in front of the person, the other shows what’s going on behind. In the meantime, the larger television, and the radio, are available for use by passers-by: a passer-by can switch TV channels, a passer-by can change from one radio station to another. A passer-by can, literally, ‹dial› the person wearing the mask; a passer-by can, literally, ‹turn the person on.›”
MATERIAL WANT is the first collaboration of Matthew Plummer-Fernandez and JODI. Bringing together their respective practices, they explore hybridisations of algorithms, errors, Internet found objects and digital fabrication. The result of this joint effort? A series of 3D-printed sculptures, uncanny, yet familiar objects, between incongruous assemblages and distorted reality.
Photographers G.K. and Vikki Hart have something to teach about copyright and remix in the Internet age: “Yes, it would be nice if they made more money, but to make people laugh and for people to take it and use it their own way… you just can’t buy that“