RGBFAQ

RGBFAQ, by Alan Warburton, traces the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.

The side-effects that tends to get us

“The only appropriate response is the most profound ambivalence. That’s what we owe new technologies: we have to teach ourselves to be absolutely ambivalent about them, and mainly we have to teach ourselves to imagine their inadvertent side-effects. Because the inadvertent side-effects are the side-effects that tends to get us”

(William Gibson, 1997)