RGBFAQ, by Alan Warburton, traces the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.
“The only appropriate response is the most profound ambivalence. That’s what we owe new technologies: we have to teach ourselves to be absolutely ambivalent about them, and mainly we have to teach ourselves to imagine their inadvertent side-effects. Because the inadvertent side-effects are the side-effects that tends to get us”
(William Gibson, 1997)
Bryan Boyer has built a device he calls a VSMP (Very Slow Movie Player). It’s an e-paper display that shows a movie not at 24 frames/sec but at 24 frames per hour.
Dedicated to all the “maskholes” out there…
Man wears cameras for an entire year in order to revisit any past moment in VR. Not exactly a time machine, but close enough.
This video series by Orian Barki and Meriem Bennani, made while self-isolating because of COVID-19, is amazing. Be sure to check the other episodes too.
Conceptual art at its best!
How do artists capture movement? What happens when our actions become codified – or exploited? A fascinating video-essay by Alan Warburton
by Kim Laughton
This short film by American director Ramin Bahrani traces the epic, existential journey of a plastic bag, voiced by Werner Herzog…