Man wears cameras for an entire year in order to revisit any past moment in VR. Not exactly a time machine, but close enough.
Posts Tagged → video
Lizards
This video series by Orian Barki and Meriem Bennani, made while self-isolating because of COVID-19, is amazing. Be sure to check the other episodes too.
7/11
Conceptual art at its best!
Popcorn
Fairytales of Motion
How do artists capture movement? What happens when our actions become codified – or exploited? A fascinating video-essay by Alan Warburton
Bear
by Kim Laughton
Werner Herzog gives voice to a plastic bag
This short film by American director Ramin Bahrani traces the epic, existential journey of a plastic bag, voiced by Werner Herzog…
Fashion got weird
Yilmaz Sen designed Balenciaga’s latest social media campaign. The artist imagined a set of avatar-type models in Resort 2019 outfits looking blankly at the camera whose bodies slowly start to contort.
[via eyesontalent]
ghostCRASH
The First Catastrophe of the 21st Century
Talking about road accidents and robots…
Nam June Paik, The First Catastrophe of the 21st Century, 1982
Location: 75th Street and Madison Avenue, Manhattan, outside of The Whitney Museum
“For this performance, the robot K-456 was removed from its pedestal at the Whitney Museum of American Art, which hosted Paik’s retrospective exhibition, and guided by the artist down the street to the intersection of 75th Street and Madison Avenue. When crossing the avenue, the robot was “accidentally” hit by an automobile driven by artist Bill Anastasi. With this performance Paik suggested the potential problems that arise when technologies collide out of human control. After the “collision”, K-456 was returned to its pedestal in the Museum.”
[source]
Meet the Craxxxmurf
Surreal video of the Day by Kim Laughton. Meet the Craxxxmurf!
Learning to see. You are what you see
“A pre-trained deep neural network making predictions on live webcam input, trying to make sense of what it sees, in context of what it’s seen before. It can see only what it already knows, just like us.”
A project by Memo Atken
The History of the Future
Reynold Reynolds, A Review of our changing visions of the Future as shown in over 50 Films, USA 1996, 16 minutes
Goodbye Uncanny Valley
“It’s 2017 and computer graphics have conquered the Uncanny Valley, that strange place where things are almost real… but not quite. After decades of innovation, we’re at the point where we can conjure just about anything with software. The battle for photoreal CGI has been won, so the question is… what happens now?”
Written and animated by Alan Warburton with the support of Tom Pounder and Wieden + Kennedy. Music by Cool 3D World.
Green screen babushka
The Internet of Sh**t
In a world where everything from your lightbulb to your water bottle can be connected to the internet, eventually, enough is enough.
´(via)
Slow Television
Slow television is the uninterrupted broadcast of an ordinary event from start to finish…
[via kottke]
The Internet Baboons
Photographers G.K. and Vikki Hart have something to teach about copyright and remix in the Internet age: “Yes, it would be nice if they made more money, but to make people laugh and for people to take it and use it their own way… you just can’t buy that“
Robert Rushkin: the artist
Robert Rushkin: my new (non-existent) favourite artist. Video by The Builders Club…
Why is a Raven Like a Writing Desk?
Why is a Raven Like a Writing Desk? from Gene Kogan on Vimeo.
A reanimation of the tea party & riddle scene from Alice in Wonderland (1951), restyled by 17 paintings.
Created with code by Justin Johnson, based on the paper on style transfer from Gatys, Ecker, and Bethge at the University of Tübingen in Sep 2015.
The Salad Zone
Sarah Abu Abdallah, The Salad Zone, 2013
Ways of Something
“Ways of Something”, is a contemporary remake of John Berger’s BBC documentary, “Ways of Seeing” (1972). Commissioned by The One Minutes, at the Sandberg Instituut in Amsterdam and compiled by Lorna Mills, the project consists of one-minute videos by fifty eight web-based artists who commonly work with 3D rendering, gifs, film remix, webcam performances, and websites to describe the cacophonous conditions of artmaking after the internet.
Watch the online premiere of the first part here.