Nonfunctional Satellites, by Trevor Paglen
“Developed in collaboration with aerospace engineers, the nonfunctional satellites are space-worthy sculptures designed as small, lightweight satellites that expand to become large, highly reflective structures. Placing one of these objects into low-earth orbit would create a visible “sculpture” in the night sky, visible from the earth below after sunset and before dawn as a bright, slowly moving, flickering star. The sculpture would remain in orbit for several weeks before burning up upon reentry through the atmosphere.
These designs are responses to the question of what aerospace engineering would look like if its methods were decoupled from the corporate and military interests underlying the industry. The nonfunctional satellite recasts the old question of “art for art’s sake” within a different context, asking whether we can imagine something like “aerospace engineering for aerospace engineering’s sake.”
Chad Wys, An Analysis of Optical Trajectory, wood, metal, cement, paper, clamps, 2014
Ben Vautier, To Change Art Destroy Ego, 1965
Robert Filliou, Optimistic Box n° 1, 1968. “We don’t throw stones at each other anymore”
Amazing ceramic works by Pau Sampera…
Fabian Buergy, Metronom des Todes, 2014
In 1974, at the Utah Museum of Art in Salt Lake City, Chris Burden climbed into a “chrysalis”-like sac and had himself installed in between some of the museum’s exceedingly random 18th century paintings, with candles placed at his head and feet. And there he hid all day.
Gerda Steiner & Jörg Lenzlinger: The Conference, 2010-2011
Zoe Burnett, Be Yourselfie, 2013
Paul Hippolyte Delaroche – Louise Vernet (the artist’s wife, on her deathbed) 1845-46
“Readymade art at the Transmediale Festival in Berlin by Sebastian Schmieg and Johannes P Osterhoff, featuring a box of destructed hard drives from one of Google’s data centers”…
“For a project called “Lincoln 3D Scans,” artist Oliver Laric worked with the Collection Museum and Usher Gallery in Lincoln, UK, to make some of their pieces available in just that way. Laric sorted through their archives and chose dozens of objects to scan, from busts of Beethoven, Dante, and Einstein to pieces of furniture to a human pelvis bone. He then created 3D models of the objects, which he collected and published online. Each of the 52 pieces on Laric’s site — which is currently being highlighted as a “First Look” online exhibition by the New Museum — is presented in the form of a rotating GIF, stripped of color and looking like a kind of digital styrofoam version of itself. Underneath the GIFs are some basic identifying details and a button to download the scan as an STL file. Using that file, you can print the object yourself.”
[read more here]
Jon Gourley has opened the Video Game Art Museum, a space dedicated to the paintings and art pieces strewn throughout the backgrounds of video games.
“ARTOMAT is a system for the automated production of art. Select an object, apply certain methods to it, combine it with another object, place it in an appropriate space, and your unique work is ready!
In our era, there are evermore products, both material and virtual, that are created entirely or to a large extent through automated processes. Art is the last bastion where one-off, unique products are made. What’s more, they are linked to the myth of the individual “internal world of the artist.” Nevertheless, if we closely observe the processes that have been underway in art in recent decades, we can see that behind the apparent variety in the works that are appearing lies a fairly limited selection of algorithms employed in their creation:
— taking something small and powerfully magnifying it;
— taking a single object and multiplying it;
— taking a large object and turning it upside down;
— building a recognizable object from “inappropriate,” paradoxical materials, or covering it in a strange pattern or colour;
— taking two or more objects from different, unconnected contexts and combining them;
— recombination — deconstruction with subsequent “inappropriate” assembly.
The ARTOMAT works by employing algorithms akin to those given above and generating art in an automated or semiautomated mode. The viewer becomes a user-artist, creating genuine works of art to suit his or her own taste. Hooked
up to a 2D or 3D printer, the ARTOMAT allows material objects to be created — pictures and sculptures. Thus, the entire production cycle for the creation of the work is automated, from conception to realization.”
ARTOMAT is a project by Aristarkh Chernyshev and Alexei Shulgin, 2013. See a gallery here.
Desire Obtain Cherish, It’s Not Art Till The Check Clears, 2013
Paintings by New York-based artist Jeanette Hayes. More here and here.
Piotr Kowalski – Cube No. 3, 1966
“The Fear Of Missing Out” is a project by Jonas Lund:
“The title derives from a social network induced anxiety condition. One brought on by trying to keep up with a rapidly moving world. A fear of constantly being one-step behind, in the wrong place, and missing out on the most exciting events. The Fear Of Missing Out proposes that it is possible to be one step ahead of the art world by using well-crafted algorithms and computational logic.
The works in the show are the result of a computer algorithm written by Lund. By analysing and categorizing a wide range of artworks, by the most successful contemporary artists, a set of instructions were generated explaining, step by step, how to make the most successful works of art. The artist then simply made the work following the instructions. In The Fear of Missing Out, important categories from the art world such as authenticity, artistry, talent, and creativity are questioned. The title also refers to the urge to be a part of a transparent information society made up of an overarching digital network.”
“Our brains store away images to retrieve them later, like files stored away on a hard drive. But when we go back and try to re-access those memories, we may find them to be corrupted in some way.”
Failed Memory, a photo series by David Szauder.
Digital collages made from northern and early renaissance paintings by Scorpion Dagger…
“The conversation surrounding the presentation and archival of new media art has often revolved around the issues facing curators and historians as they struggle to bring older works to newer formats; in Annals of Time Lost, Jon Rafman reframes this responsibility into an opportunity: A COPEX LD75D microfiche reader displays Rafman’s New Age Demanded, a series of busts rendered from 3D models; while a nearby plinth houses a 3D print of a bust from the same series. The conditions of archival anxiety—which has been, on some level, wrongly understood as a passing phase to a future in which Google Glass sees all—become palpable as Rafman reexamines the scale and physicality of archives.”
Annals of Time Lost
“Media Burn integrates performance, spectacle and media critique, as Ant Farm stages an explosive collusion of two of America’s most potent cultural symbols: the automobile and television. On July 4, 1975, at San Francisco’s Cow Palace, Ant Farm presented what they termed the “ultimate media event.” In this alternative Bicentennial celebration, a “Phantom Dream Car”—a reconstructed 1959 El Dorado Cadillac convertible—was driven through a wall of burning TV sets.”
more documentation here
Generated works of art by Casey Richardson…
Free roam above the myst, an installation by Jonathan Zawada (Prism, Los Angeles, 8 September – 6 October, 2012)…