An anonymous internet user completed a project they’ve worked on since 2009: a rap album that’s also a detailed walkthrough of Cave Story. Amazing work. The internet is still alive, and no amount of automation can kill pure nerdiness. Listen and watch here.
Posts Tagged → art
Journaling in YouTube comments
Between 2020 and 2023, a user named @mrtortilla3895 commented every day under the same YouTube video, an upload of Clair de Lune by Claude Debussy. For 1,000 days, the comment section became his personal diary, written in public and read by hundreds of other users gathered in the same virtual space. His entire adolescence is documented and narrated in this unconventional space. Also, mrtortilla’s performance has inspired so many other users to start their own journals in the comments.
In these two videos (1 – 2) you can find more details about this incredible story.
Here is the original Debussy video upload.
Here is a spreadsheet containing the complete archive of @mrtortilla3895’s diary.
DIY vs AI videos
Generative AI is taking over every corner of the internet. All kinds of content are imitated, replicated, remixed, and reinvented through AI. An unstoppable avalanche of images, videos, and text is submerging us.
I’ve been observing a specific reaction to this phenomenon that’s incredibly interesting: people trying to “fight” AI by attempting to recreate its content with physical objects and practical effects. I first saw this trend emerge in the field of ASMR and satisfying videos, but now people are recreating all sorts of slop. This response is giving rise to a new subgenre: a kind of artisanal content that deliberately imitates the artificial but, in doing so, emphasizes human skill and brings the craft element to the next level.”
Some great examples below.
momaspeed.run

Momaspeed.run by Brennan Wojtyła
“When Matt Herzog uploaded his MoMA speedrun on YouTube, completed in just over 20 minutes, Florida-born artist Brennan Wojtyła decided to attempt to traverse the entire museum in an even shorter time.”
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Fake courtesy machine
Amedeo Capelli of Stoccafisso Design built an amusing wooden automaton that, when cranked, repeatedly types “I hope this email finds you well“. I love that it sometimes makes typos.
Open Reel Ensemble
Open Reel Ensemble, a Japanese experimental music group, plays reel-to-reel tape recorders as musical instruments. Spectacular example of artistic technological misuse.
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Flusser Experience
Vilém Flusser‘s “Towards a Philosophy of Photography” as performed by Ian James.
Originally produced as a three cassette audiobook edition of unabridged book read by Ian James alongside binaural brainwave patterns, field recordings, product unboxings and other treats.
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Dutch Golden Age Art in Minecraft

Manofdutch uses Minecraft to build landscapes and architecture inspired by Dutch Golden Age paintings. They are absolutely stunning.
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Wplace

Wplace (Paint the World) is a collaborative pixel art platform that serves as a spiritual successor to Reddit’s r/Place April Fools’ Day experiments. The Gaza strip is full of hearts.
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Send Me to Heaven

The mobile game Send Me to Heaven (2013) involves throwing your phone as high in the air as you can. The creator, Petr Svarovsky, said he made it with the hope of destroying as many iPhones as possible, but Apple banned it from the App Store.
The Future Is Now Finally Weird AF
Silvia Dal Dosso‘s amazing trilogy is finally complete. And the future surely IS Weird AF.
Fictional Videogame Stills

I recently visited the Electric Dreams exhibition in London and I got to see this incredible work by Suzanne Treister. I knew about it, but I had never seen the entire collection before. Do yourself a favour and discover the amazing Fictional Videogame Stills series here.
The Toaster Project

I just found out about this incredible work called The Toaster Project. In 2009 Thomas Thwaites decided to recreate a mass-produced toaster from scratch. The TED Talk about the project is also great.
“It takes an entire civilization to build a toaster. Designer Thomas Thwaites found out the hard way, by attempting to build one from scratch: mining ore for steel, deriving plastic from oil … it’s frankly amazing he got as far as he got. A parable of our interconnected society, for designers and consumers alike“.
Telematic Dreaming
Telematic Dreaming was originally produced by Paul Sermon in June 1992 for the annual summer exhibition entitled ‘Koti’ at the Kajaani Art Gallery in Finland, linked via videoconference to the Tele Gallery in Helsinki. This full-length 40 minute documentary was produced shortly after the premiere of Telematic Dreaming and includes interviews and rare line-out recordings from the opening ceremony.
The best artist you’ve never heard of
Cabel Sasser of Panic gave an amazing talk at XOXO Fest 2024. The presentation is about a little-known artist named late Wes Cook. Incredible artist, unmissable video.
Ana Min Wein? (Where Am I From?)
Ana Min Wein (Where am I From)? is a short movie by Nouf Aljowaysir, where she talks about her origins and identity while in conversation with an AI program. A beautiful meditate on identity, migration, and memory.
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Trisha Code. You can’t stop her
That’s what generative AI should be about.
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Virtual creatures evolving
I’m literally mesmerized by Karl Sims‘ digital creatures.
Transfer
William Anastasi, Transfer, 1968
500,000 JPGs and no plans
Video and music by Eryk Salvaggio, inspired by a Reddit post.
I’ve got 20,000 jpgs and no plans
I’ve 30,000 jpgs and no ideas
for what to do with them
I’ve got 40,000 jpgs on a hard drive
what do you guys do with all these pictures
The Grannies

The Grannies is a documentary short film created with/in Red Dead Redemption 2. A group of players — Marigold Bartlett, Andrew Brophy, Ian MacLarty, Kalonica Quigley & friends aka The Grannies — venture beyond the boundaries of the video game. Peeking behind the curtain of the game’s virtual world they discover a captivating and ethereal space that reveals the humanity and materiality of digital creations. Directed by Marie Foulston and edited by Luke Neher, the film was produced by Marie Foulston and Nick Murray.
[related reading: Ursula K. Le Guin, The Space Crone, 1976]
One Million Checkboxes

A webpage with one million checkboxes. Checking a box checks it for everyone, in real time.
[update via Garbage Day: “Teens hacked One Million Checkboxes into their personal r/Place. Nolen Royalty, who made the website, coded a few features to limit spamming, but he didn’t anticipate a group of teen coders building a program that was only visible when converting the checkboxes into pixels or binary code, which they used to link to their Discord and post shirtless GIFs of Jake Gyllenhaal. Turning the site into a real-time rickroll just before it shut down”.]
The First Artificial Intelligence Coloring Book

Harold Cohen, Becky Cohen, Penny Nii, The First Artificial Intelligence Coloring Book, 1984. Read the foreword here.
Cyclops

Cyclops, by Trevor Paglen, is a networked performance, collaborative narrative, and alternate-reality-game designed to be played by groups of people working together across the word.
“Paglen’s interactive speculative reality artwork, titled CYCLOPS, takes the audience on a journey through the world of 1960s-era CIA mind control experiments, psychological operations, and unexplained historical anomalies. For this new work, the artist drew inspiration from Ed Ruscha’s Rocky II sculpture hidden in the Mojave Desert; collisions of facts and fictions in Benjamín Labatut’s book When We Cease to Understand the World; and Internet-era enigmas such as the “Cicada 3301” project.
Featuring documents, videos, and other archival materials produced between the 1950s and early 1970s, CYCLOPS requires active engagement and participation. Users are tasked with reconstructing events, deciphering codes, conducting open-source intelligence investigations, and analyzing music, literature, and poetry to move through a work that is part treasure-hunt, part historical unfiction, and part cybersecurity challenge. In this way, CYCLOPS teaches many of the skills behind Paglen’s own investigative practice, exploring how a clandestine history of research into psychological operations, mind control, and paranormal phenomena has shaped media and politics of the present moment. This networked, collaborative experience spanning the digital and physical worlds can be accessed online at cyclops.sh.”
The Quasi Robots
In 2008 Nicolas Anatol Baginski made the “Quasi Robots” a a family of autonomous, disabled machines that are design to provoke emotional response. Probably the weirdest piece of robotic/ai art I’ve ever encountered.

